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Monolith Productions had been around for a little over 30 years, starting back in 1994.For the first decade, most of its titles were on PC, with much more of a focus on consoles after it joined WB ...
As reported by journalist Stephen Totilo, Monolith's Nemesis system patent--which remains the property of Warner Bros.--was filed in 2016, and it won't expire until August 11, 2036.
We may earn a commission from links on this page. Today, February 25, it was announced Warner Bros. is shutting down Monolith Productions, Player First Games, and Warner Bros. Games San Diego, as ...
So, even though Monolith is getting shut down, Warner Bros will be able to retain the patent for the Nemesis system for another 11 years, should it keep up the patent's associated fees.
And the solution, well, that was ultimately the Nemesis system. "We knew Monolith's game engine wasn't yet capable of having a fully open world like a GTA, and this team wasn't interested in going ...
With Monolith’s closure, only two games will have made use of the Nemesis system, a fact not lost on fans who are already pointing to the end of Warner Bros. vice-like grip on the Nemesis system ...
Jason Schreier has revealed during an appearance on the Kinda Funny Games podcast that Monolith Production was struggling to implement the Nemesis System in the now-cancelled Wonder Woman game ...
It was the best part of those two titles and Monolith had planned on bringing back the mechanic for a now-cancelled Wonder Woman game. Now the system is lying unused, locked behind a patent vault ...
Experts say Monolith's patented Nemesis System doesn't have to die with its Lord of the Rings games: "You can see some similar design language in the Mercenary system in Assassin's Creed Odyssey" ...
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling titles. By Blair Marnell on March 24, 2025 at 7:46AM PDT.
The game also used Monolith Production’s Nemesis System, which used artificial intelligence to allow NPCs to remember their prior encounters with you. The sequel Middle-earth: Shadow Of War was ...
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