The Konami Code made its debut with the release of Gradius for Family Computer (NES) in Japan on April 25, 1986. Pressing “Up, Up, Down, Down, Left, Right, Left, Right, B, A” in succession in the ...
Konami Digital Entertainment has unveiled a slate of projects to celebrate the 40th anniversary of the Konami Code and the NES release of Gradius, where the code debuted. The celebration includes six ...
Konami Digital Entertainment is commemorating the 40th anniversary of the Konami Code and the NES release of Gradius with a slate of projects, including soundtrack releases, manga collaborations, and ...
A pop-up store selling exclusive merchandise themed around the Konami Code has opened at the Akihabara Container in Tokyo’s Akihabara district. The Konami Code – a combination of button presses that ...
The People Power Monument gets cleaned in preparation for the 36th anniversary of the 1986 Edsa People Power Revolution, the bloodless revolt that inspired similar regime changes elsewhere, and sent ...
EXCLUSIVE: Diego Luna is a soccer-mad bureaucrat who makes an outsize promise to win the rights to host the 1986 World Cup in his new Netflix movie. México 86 bows on the streamer on June 5, just days ...
GRADIUS 3 was released in 1990, though it still remains a fun and challenging game today. GRADIUS 4 is slightly newer, and contains graphics that are dated, yet still great to look at. For any gamer ...
The year 1986 was a big one for movies. Blockbusters, indie gems, and critical darlings hit theaters, leaving a lasting mark on pop culture. From action-packed sci-fi to heartfelt dramas, these films ...
Eleven-year-old Genya plays the pretending game as she crams for an art school entrance exam in Chernobyl’s wake. By Elena Gorokhova Photographs from the first days of the Chernobyl disaster and of ...
Square Enix / Squaresoft 18th Dec 1987 (JPN) 12th Jul 1990 (NA) Gradius NES Konami Dec 1986 (UK/EU) Dec 1986 (NA) Wild Gunman NES Nintendo / Nintendo R&D1 18th Feb 1984 (JPN) 18th Oct 1985 (NA) 15th ...
Early video games often featured extreme difficulty to extend the life of short titles and keep players in arcades. Developers frequently designed levels that required pixel perfect precision and ...
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