Sprite based color fog for Unity Sprite Renderer. Contribute to SukafuTeam/unity-2d-color-fog development by creating an account on GitHub.
You can get the camera's color texture at the following timings. After drawing opaque objects After drawing transparent objects Then you can use it in your shader. In contrast to URP's ...
The Dinosaur Game is a browser game developed by Google and built into the Google Chrome web browser. The player guides a pixelated Tyrannosaurus rex across a side-scrolling landscape, avoiding ...
The tool uses a C# implementation of the Ramer Douglas Peucker Algorithm to smooth the polylines and reduce the number of paths created by a Polygon Collider in Unity. Contributions to the project are ...
Depth Lab is a set of ARCore Depth API samples that provides assets using depth for advanced geometry-aware features in AR interaction and rendering. Some of these features have been used in this ...
Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
Using Unity 2020.2 or later, open the Package Manager from Window-> Package Manager. In the Package Manager window, find and click the + button in the upper lefthand corner of the window. Select Add ...
Each MOIT object is rendered twice (2 passes) then the result is composited over the screen in a fullscreen third pass. This is heavier than normal transparency. Generate Moments Pass additively draws ...
In previous lessons we rendered our model in orthographic projection by simply forgetting the z-coordinate. The goal for today is to learn how to draw in perspective: Why do we bother with matrices?
Poker 2D is an implementation of Texas Holdem poker game in Unity. It is multiplayer, can host multiple game rooms at once and has persistent database (stored on AWS) for player's accounts. You can ...
2D Renderer is also required to enable reflection and refraction. Enable Camera Sorting Layer Texture at the layer you want to reflect and refract. Water-RW has to be ...
This tablet app was built and tested with Unity 4.6.2, Unity 5.3.5 and MonoDevelop 4.0.1. You don't need to pull in these submodules for the main project to run (the necessary scripts or dlls have ...
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