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But with the whole team of Monolith Productions now gone, WB Games’ existing patent on the Nemesis system lacks experts, making it near worthless and defunct for the time being.
The innovative Nemesis system from Monolith's Lord of the Rings games may not resurface for a long time.
Experts say Monolith's patented Nemesis System doesn't have to die with its Lord of the Rings games: "You can see some similar design language in the Mercenary system in Assassin's Creed Odyssey" News ...
The Nemesis System Was One Of The Best Things Gaming Ever Did, And WB Just Killed It Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics ...
A new report has claimed that Monolith was struggling to add the Nemesis System to its Wonder Woman game, which has since been cancelled.
The Nemesis system was set to be utilised again in Monolith's Wonder Woman game, though that project has now been cancelled alongside the studio's closure.
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling titles.
Just because Monolith Productions was killed off doesn't mean their Nemesis System is not tied up still with Warner Bros.
Warner Bros. still owns the Monolith developed Nemesis system, despite shutting down studio.
Gamers think a new ‘Shadow Of Mordor’ game is coming – but not for a good reason Warner Bros. shut down Monolith but still owns the rights to their Nemesis System By Ali Shutler 27th ...
One of the best game mechanics in recent memory, the Nemesis system from Shadow of Mordor, is locked behind a patent until 2036. It was going to be used in a new Wonder Woman game, but that was ...