For all of the improvements Bungie made between the first "Destiny" game from 2014 and "Destiny 2," which just launched earlier this month, one of the biggest changes to the game is also one of the ...
Destiny 2 has launched to a very positive reception so far, especially among fans of the original game (primarily because developer Bungie fixed many of Destiny’s most glaring issues for the sequel).
Players of Destiny 2 are exceptionally happy with the new game, though one problem seemed to surface despite being happy with nearly everything else. On the Destiny subreddit, many of the top threads ...
It only took a day for fans to find one issue in Destiny 2 to latch onto and rage about, and in this case, it’s hard for me to blame them. For reasons that I cannot begin to fathom, Destiny 2 has ...
Destiny 2 has come under fire from the game's community for its microtransaction system. In particular, the change to the game's shader system has drawn the ire of the game's fans. Shaders are no ...
The much-anticipated "Destiny 2" is finally available, and the floodgates have opened. Critics and fans alike seem to love the game thus far, but the game's most hardcore fans have one major gripe ...
Following the anger of players over Destiny 2's switch to one-time-use consumable shaders for armor, the game's director Luke Smith has clarified the alteration in the gameplay mechanic. Smith ...
The shader system has fans accusing the developer of caving to corporate greed The shader system has fans accusing the developer of caving to corporate greed is a Senior Producer on Decoder.
Update: Destiny 2 director Luke Smith has publicly commented on the change in shader systems for the sequel. He discusses the intent of making them consumable and how frequently players can expect to ...
I know some of you will laugh at the title and tell me to get over it. It’s just a game, right? Aren’t all rewards in games technically impermanent? Isn’t any accomplishment within a game meaningless, ...
Remember shaders in the original Destiny? They were cosmetic items that you could apply to you character's armour, changing its colours whenever you liked. You could use shaders as many times as you ...
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